![]() Vulkan should also pave the way for the addition of new and exciting creative tools, and I can’t wait to see what’s in store next.” This is very exciting because every creative process benefits from iterations, and more speed allows for more iterations, thus adding to the creative result. “Flame already is the fastest and most versatile creative system out there, but this brings things to a whole new level. “It was immediately clear that the move to Vulkan brings a significant speed boost”, says Ton Habraken, VFX supervisor at SquarePXL. “When combined with new workstation CPUs and faster PCIe buses, as well as the latest generation of NVIDIA GPUs, these new graphics frameworks put artists in the fast lane so that they can push their productivity to the max.” Flame moves to Vulkan and Metal frameworks for Rocky Linux and macOS.įaster rendering times and increased interactivity give Flame artists more time to focus on creative work and deliver cutting edge content. “Flame artists around the world want speed when working on demanding projects”, says Stephane Labrie, senior product owner at Autodesk. This update marks an exciting shift from OpenGL to Vulkan and Metal frameworks for Rocky Linux and macOS platforms, unlocking advanced graphics and compute capabilities for artists. Moving to a modern graphics architectureįlame 2024.1 introduces significant changes to the VFX and finishing tool’s graphics architecture. In the latest update, Autodesk Flame Family moves to next generation graphics frameworks for both Rocky Linux and macOS to improve studios’ production pipeline performance, on-premise and in the cloud. By leveraging next-generation graphics technology, artists can run their applications with increased performance to meet their deadlines. With the rise of increasingly complex projects, VFX studios need to iterate faster, increase efficiency, and reduce friction in their pipeline to meet industry demands.
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